
Outbaksho platform
Generate production-ready 3D assets with AI. Start from a text prompt or a reference image, refine the model in the 3D Studio and export it as GLB, FBX, OBJ or USDZ. Developers can call the same generator through the API.


Outbaksho pairs generative AI with automatic LOD and polygon reduction, plus a REST API for developers who want to run generation from their own tools. Use it for game environments, architectural visualisation, product prototypes or XR scenes.
Text, image or sketch input becomes detailed 3D geometry.
Adjust materials, topology, and composition in one studio.
Auto LODs and lightweight variants for real-time engines.
Pick an export format, or fetch models through the REST API.
Two generators (text and image), the 3D Studio, PBR texturing, mesh optimization and a developer API, each covered below.
Generation takes a few minutes. How long the other three steps take is up to you.

1
Enter a text prompt or upload a reference image.

2
AI creates a detailed 3D model with optimized geometry.

3
Adjust textures, materials, and mesh quality within the 3D Studio.

4
Download the file for your engine or 3D app. Developers can pull it through the API instead.
Export to seven formats. OBJ and FBX suit most 3D apps, and USDZ works with Reality Composer.
Compatible with
Six fields, each tagged with the two export formats it tends to use. Gaming, for example, gets GLB and FBX.
Try Outbaksho on your next model, right in the browser.
The short version: clean models, less blockout work, an API for developers and role-based access for teams.
Generate and edit in the same workspace, so files never move between tools before export.
Each model comes with clean geometry and texture maps, the kind game engines and renderers expect.
The generator makes the base shape, so your hours go into the finishing work.
Works the same for a solo creator making one prop as for a studio running batch jobs through the API.
REST endpoints, SDKs and webhooks, so generation can run inside the product you're building.
Role-based access lets you decide who on your team can open or edit each project.
What you can make, whether you need 3D experience, the API and supported file formats.
Generate your first model on the free plan, then take the finished file into Unity, Unreal or Blender.


