
What AI Changes About 3D Asset Generation
A look at where text-to-3D and image-to-3D generation fit into day-to-day work in games, architecture, manufacturing, robotics and AR/VR, and where they still fall short.
Outbaksho Research
The Outbaksho blog
Written by the Outbaksho team. Expect hands-on posts on wording a text prompt so the mesh comes out the way you meant, and on picking the right export format for your engine.



A look at where text-to-3D and image-to-3D generation fit into day-to-day work in games, architecture, manufacturing, robotics and AR/VR, and where they still fall short.
Outbaksho Research

Learn how to create your first AI-generated 3D model using text prompts and images.
Outbaksho Team Mar 12 5 min read

Which details to put in a text prompt, like shape, size and materials, so the model matches what you pictured.
Outbaksho Team Mar 09 6 min read

How a single photo becomes a 3D mesh, and what makes a good source image.
Outbaksho Team Mar 05 5 min read

Where to spend your polygon budget, and how to clean up a mesh before it goes into a real-time engine.
Outbaksho Team Feb 28 7 min read

Compare GLB, GLTF, FBX, OBJ, STL, USD, and USDZ to determine which format best suits your project.
Outbaksho Team Feb 24 4 min read

Making game assets from prompts and reference images, then getting them into Unity or Unreal.
Outbaksho Team Feb 20 6 min read
Ten topics, covering how-to posts as well as industries like game dev, robotics and AR / VR.
Our notes on writing prompts and preparing images for better 3D output.
New features explained as they ship, with how to use them in your projects.
Step-by-step articles you can follow with Outbaksho open in another tab.
What's changing in 3D tools, and what it means for how you work.
Start with the latest articles, or subscribe and we'll email you new posts once a month.
TutorialsProduct UpdatesGame DevBest Practices